Preview League of Legends is getting a Vampire Survivors-style PvE mode, Swarm - and it's a zen kind of carnage Wave expectations. June 21, 2024 Chris Tapsell
Preview My first hands on with The Plucky Squire was one of the most joyful experiences in ages Knights in delightful spaces. June 19, 2024 Chris Tapsell 19 comments
Feature Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre Lamps, Force powers, and a crab gun. June 15, 2024 Christian Donlan 37 comments
Preview Astro Bot channels the pure game design of Nintendo, as PlayStation turns towards families "It would be a good thing if the player stopped looking for the goal and got sidetracked by chasing butterflies." June 14, 2024 Chris Tapsell 73 comments
Feature Lego Horizon Adventures is a perfect match - a breezy, light-hearted approach the series has perhaps always needed Hands-on with the bold PlayStation experiment also coming to Nintendo Switch. June 12, 2024 Chris Tapsell 48 comments
Feature Whisper it, but Dragon Age: The Veilguard has me thinking the unthinkable: it looks like BioWare is back "The lesson was: get back to what you do well." June 11, 2024 Chris Tapsell 166 comments
Preview After a worryingly dated hands-on with Star Wars Outlaws, Ubisoft's galactic open world feels less exciting than expected A long time ago... June 10, 2024 Chris Tapsell 232 comments
Interview "I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures "I do feel a strong sense of security... I really trust in our leadership," director says. June 10, 2024 Chris Tapsell 49 comments
Preview Forget Levolution and Drivatars, Call of Duty: Black Ops 6 now has 'omnimovement' Treyarch's Yale Miller and Matt Scronce give us an extended look at the new BLOPS. June 9, 2024 Chris Tapsell 20 comments
News Sorry, you can't play as Margaret Thatcher in Call of Duty: Black Ops 6 A Conservative choice. June 9, 2024 Chris Tapsell 28 comments
Guide GTA 6: Everything we know so far What to expect from Grand Theft Auto 6. May 16, 2024 Lottie Lynn 7 comments
Opinion What is the point of Xbox? The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front. May 9, 2024 Chris Tapsell 586 comments
Feature Supporters | Five of the Best: Minor characters Let's dig in. May 2, 2024 Robert Purchese 12 comments
Feature What to Play This May 2024 Our recurring series curating the month ahead. May 1, 2024 Chris Tapsell 36 comments
Preview Flintlock's breezy visual panache suggests another fine addition to the burgeoning "souls-lite" genre God of Nor. May 1, 2024 Chris Tapsell 22 comments
Review Harold Halibut review - sub-aquatic sci-fi adventure is a little too prog-rock Space-mod at sea. April 15, 2024 Chris Tapsell 63 comments
News Interview | Epic Games: mobile "gatekeeping" is "at the heart of why the industry is in a rut" Saxs Persson talks storefronts, UGC, and "rehabilitating" the word "metaverse". April 12, 2024 Chris Tapsell 76 comments
News Fortnite exec on kids making games: Island Creator Program is 18+ because "this is professional labour" But wants to "mindfully change that" for creating with Lego. April 12, 2024 Chris Tapsell 6 comments
Feature What we've been playing - indie preview special edition! A few things that caught our eye at GDC, Day of the Devs, and ID@Xbox. April 5, 2024 Robert Purchese 95 comments
Preview The Crush House is a "thirst-person shooter" that holds a mirror to reality TV production "When you watch reality TV, you experience a lot of the same emotions as watching horror…" April 5, 2024 Chris Tapsell 18 comments
News Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift UPDATE: Roblox responds. April 4, 2024 Chris Tapsell 59 comments
Feature Roblox's new AI creator tools conjure all the wonder and scepticism of a magic show Roblox Studio talks new AI features, UGC, and the "shift from players to creators". April 4, 2024 Chris Tapsell 15 comments
Interview The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3 "When you push too hard, it breaks." March 28, 2024 Chris Tapsell 30 comments
News How Super Mario Bros. Wonder's devs narrowed down 2000 ideas for its effects "I thought: if I'm going to change the environment anyway, I might as well go hard!" March 28, 2024 Chris Tapsell 2 comments
News Zelda: Tears of the Kingdom devs explain why it was a much bigger overhaul than you'd think "Are we really doing this? Development is going to be chaos." March 26, 2024 Chris Tapsell 48 comments